#include "../iBe.h"

Render::Render():
  width(0), height(0)
{}

Render::~Render()
{}

RenderPtr Render::CreateRender( int _render )
{
  switch(_render)
    {
    case OSMESA:
      return RenderPtr( new OSMesaRender() );
    }

  return RenderPtr();
}
  
